The Kids are Alright : How the gamer generation is changing the workplace / John C. Beck, Mitchell Wade.
Material type: TextPublication details: Boston, Mass. : Harvard Business School, 2006.Description: xvii, 204 p. : ill. ; 21 cmISBN:- 1422104354 (pbk.)
- 9781422104354 (pbk.)
- 22 658 BEC-K 2006 804746
Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|
Books | Lahore Business School Library Shelf No. 43, LBS | Book | 658 BEC-K 2006 804746 (Browse shelf(Opens below)) | Available | 804746 |
Includes bibliographical references and index.
Introduction: Planet of the rotting minds? How video games forged the next baby boom -- Space invader: how games became so important without the rest of us noticing -- Sex, violence, and stereotypes: what we worry about in games ... and why we don't need to -- Not the real world: how the experience of gaming differs from just about everything else ... and why that makes gamers different -- Want 'tude with that? How gamers' values and skills shape their professional performance -- Play nice: after all that time alone, can gamers be great team players? -- Win or go home: how video games built ROI into this generation's DNA -- Gamers on top: what to expect from gamers as executives -- Press start to continue: what's next for gamers--and us? -- Appendix: Behavioral patterns of the game generation.