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Software engineering perspectives in computer game development / edited by Kendra M. L. Cooper.

By: Contributor(s): Material type: TextTextPublication details: Boca Raton : CRC Press/Taylor and Francis Group, c 2023.Edition: First editionDescription: xii, 300 pages : illustrations ; 27 cmISBN:
  • 9781138503786
  • 9781032011646
Subject(s): DDC classification:
  • 794.81525 23 COO-S 2023 791619
Summary: "Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences and mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular cultures today. A summary is provided of the latest peer reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. An ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives"--
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode Item holds
Books Books Faculty of Information Technology Book Cart Book 794.81525 COO-S 2023 791619 (Browse shelf(Opens below)) 1 Available 791619
Books Books Faculty of Information Technology Book Cart Book 794.81525 COO-S 2023 791620 (Browse shelf(Opens below)) 2 Available 791620
Books Books Faculty of Information Technology Book Cart Book 794.81525 COO-S 2023 791621 (Browse shelf(Opens below)) 3 Available 791621
Books Books Faculty of Information Technology Book Cart Book 794.81525 COO-S 2023 791622 (Browse shelf(Opens below)) 4 Available 791622
Books Books Faculty of Information Technology Book Cart Book 794.81525 COO-S 2023 791623 (Browse shelf(Opens below)) 5 Available 791623
Books Books Faculty of Information Technology Book Cart Book 794.81525 COO-S 2023 791624 (Browse shelf(Opens below)) 6 Available 791624
Total holds: 0

Includes bibliographical references and index.

"Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences and mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular cultures today. A summary is provided of the latest peer reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. An ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives"--

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