Real-time video content for virtual production & live entertainment : a learning roadmap for an evolving practice / Laura Frank.
Material type: TextPublication details: New York : Routledge, c2022.Description: 1 online resource 28 cmISBN:- 9781003206491
- 791 23 FRA-R 2022 201370
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | Item holds | |
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Books | School of Creative Arts Library Book Cart | Book | 791 FRA-R 2022 201370 (Browse shelf(Opens below)) | C 1 | Available | 201370 |
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790.2 KLE-T 2004 200622 The Vatican to Vegas : | 790 CAL-O 2015 200869 Orson Welles. | 791 CHA-F 2019 201089 Filmmaking as research Screening memories | 791 FRA-R 2022 201370 Real-time video content for virtual production & live entertainment : a learning roadmap for an evolving practice / | 791.09409043 BAL-T 2001 201376 Theatre and war, 1933-1945 : performance in extremis / | 791.4 SIK-F 2010 200868 Film studies | 791.4 STA-S 2009 201092 Screen media : analysing film and television / |
Includes index.
"Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of current software and hardware, how these tools are used, and how to plan for productions dependent on real-time content. From rock concerts to theatre, live television broadcast to film production, art installations to immersive experiences, the book outlines the various applications of real-time video content - the intersection of gaming and performance that is revolutionizing how films are made and how video content is created for screens. Rather than render out a fixed video file, new tools allow for interactive video content that responds to audience activity, camera position, and performer action in real time. Combining software renderers with environmental information, video content is generated nearly instantaneously to simulate depth, creating a new world of virtual production. This book provides an overview of the current software and hardware used to create real-time content while also reviewing the various external technologies the real-time content is dependent upon. Case studies from industry experts appear in each chapter to reinforce the tools described, establish industry practice, and provide insight on a complex and rapidly growing discipline. Real-Time Video Content for Virtual Production & Live Entertainment prepares students and practitioners for a future working with real-time technologies and informs current entertainment technology professionals how to rethink about their old roles using these new tools. The book includes access to a companion website featuring web-based and video resources that expand on topics covered in the text. Each chapter has a unique page that points to example material, video presentations, and professional studies on chapter topics. You can visit the companion website at rtv-book.com"--