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Writing for animation, comics, and games / Christy Marx.

By: Material type: TextTextPublication details: Boca Raton, FL : CRC Press, c 2021.Edition: 2nd editionDescription: xxi, 289 pages : 26 cm. illustrationsISBN:
  • 9780815379379
  • 9780815379386
Subject(s): DDC classification:
  • 23 808.23 MAR-W 2021 201266
Summary: "This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames"--
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode Item holds
Books Books School of Creative Arts Library Book Cart Book 808.23 MAR-W 2021 201266 (Browse shelf(Opens below)) C 1 Available 201266
Total holds: 0

"This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames"--

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