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The Kids are Alright : How the gamer generation is changing the workplace / John C. Beck, Mitchell Wade.

By: Contributor(s): Material type: TextTextPublication details: Boston, Mass. : Harvard Business School, 2006.Description: xvii, 204 p. : ill. ; 21 cmISBN:
  • 1422104354 (pbk.)
  • 9781422104354 (pbk.)
Subject(s): DDC classification:
  • 22 658 BEC-K 2006 804746
Contents:
Introduction: Planet of the rotting minds? How video games forged the next baby boom -- Space invader: how games became so important without the rest of us noticing -- Sex, violence, and stereotypes: what we worry about in games ... and why we don't need to -- Not the real world: how the experience of gaming differs from just about everything else ... and why that makes gamers different -- Want 'tude with that? How gamers' values and skills shape their professional performance -- Play nice: after all that time alone, can gamers be great team players? -- Win or go home: how video games built ROI into this generation's DNA -- Gamers on top: what to expect from gamers as executives -- Press start to continue: what's next for gamers--and us? -- Appendix: Behavioral patterns of the game generation.
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
Books Books Lahore Business School Library Shelf No. 43, LBS Book 658 BEC-K 2006 804746 (Browse shelf(Opens below)) Available 804746
Total holds: 0

Includes bibliographical references and index.

Introduction: Planet of the rotting minds? How video games forged the next baby boom -- Space invader: how games became so important without the rest of us noticing -- Sex, violence, and stereotypes: what we worry about in games ... and why we don't need to -- Not the real world: how the experience of gaming differs from just about everything else ... and why that makes gamers different -- Want 'tude with that? How gamers' values and skills shape their professional performance -- Play nice: after all that time alone, can gamers be great team players? -- Win or go home: how video games built ROI into this generation's DNA -- Gamers on top: what to expect from gamers as executives -- Press start to continue: what's next for gamers--and us? -- Appendix: Behavioral patterns of the game generation.

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